A blog prob­a­bly of inter­est only to nerds by John F Mor­ton.

Ink of the day: “MIXING…” 

SuperGeekery: A blog probably of interest only to nerds by John F Morton.

Link List

Wel­come to my link library. These are not links to con­tent I have cre­at­ed unless you see that men­tioned in the link’s descrip­tion. These are links I found inter­est­ing enough to want to keep track of. If you read Craft Link List, the Craft CMS newslet­ter I used to write, this page is a replace­ment of sorts for that exer­cise. Enough talk. Let’s hit the links.

Tagged with ”games”

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27Sep2026

Maxroll - Tools, Guides and News

Maxroll is a com­pre­hen­sive Dia­blo IV resource site offer­ing build guides, tier lists, boss strate­gies, and farm­ing tips for all class­es. It fea­tures lev­el­ing and endgame con­tent, craft­ing infor­ma­tion, sea­son­al updates, and tools like D4planner to help play­ers opti­mize their game­play.

23Aug2026

Lattice — isometric games made easy

Lat­tice is a Type­Script frame­work for build­ing iso­met­ric games in the brows­er with zero depen­den­cies. It includes 9 core libraries, 12 agent skills, and 34 doc­u­ment­ed fail­ure pat­terns, demon­strat­ed through 18 exam­ple games and three AI-gen­er­at­ed games under 200 lines each.

23Aug2026

The Bézier Game

The Bézi­er Game is an inter­ac­tive brows­er game designed to teach play­ers how to use the pen tool through pro­gres­sive lev­els. Play­ers cre­ate shapes using Bézi­er curves while min­i­miz­ing the num­ber of nodes need­ed, with scor­ing based on effi­cien­cy com­pared to ide­al solu­tions. The game requires a key­board and mouse and offers tuto­ri­als, undo/​redo func­tion­al­i­ty, and dif­fi­cul­ty pro­gres­sion.

16Apr2026

Solarus

Solarus is a light­weight, free, open-source 2D game engine writ­ten in C++ with Lua script­ing. It fea­tures a graph­i­cal edi­tor and launch­er, sup­ports mul­ti­ple plat­forms, and has an active com­mu­ni­ty cre­at­ing games. Cur­rent sta­ble ver­sion is 2.0.4.

19Jan2026

Original 80s Time Out Arcade Found in a Dead Mall in Virginia – Retro Bitch

Uncan­ni­ly and cre­ative­ly envi­sioned, you did­n’t just walk into a Time Out ‑you were pulled in by feel­ings that you were rid­ing a sen­su­al con­vey­or belt, instant­ly enveloped by low-light shad­ows, mul­ti­col­ored walls and ceil­ings that gave you the sen­sa­tion that your sen­so­ry per­cep­tions were slight­ly askew. It was like you were high on elec­tron­ic…

12May2025

Inventing the Adventure Game

The Design of Adven­ture and Rock­y’s Boots. An unpub­lished book man­u­script from the dawn of the video-game age (writ­ten in 1983 – 84).

11May2025

SIMCITY

Also ForA­corn 32-bit, Ami­ga, Amstrad CPC, Atari ST, BBC Micro, CDTV, Com­modore 64, Elec­tron, FM Towns, Mac­in­tosh, OS/2, Palm OS, PC-98, Sharp X68000, SNES,…

02May2025

rip polygon

Sites, aau­thors, and links to fol­low now that Poly­gon is dead.

19Mar2025

The Complete Infocom Archive | InvisiClues.org

The com­plete archive of Info­com game arti­facts and his­to­ry, includ­ing game infor­ma­tion, Invisi­clues, his­tor­i­cal arti­cles, and more! All pre­sent­ed in an enter­tain­ing, nos­tal­gic way.